About the Cooking
Prianna Rein, Arella's bard character, has always had a dream of opening up her family restaurant again, and building it back to it's former glory. A big part of that adventure is seeking out new, exciting recipes, testing new techniques, regional cuisines, and strange ingredients to come up with the perfect menu. She also plans to create a cook book, one that will one day be in the hands of every talented cook alive.
- All cooking is limited to what can be performed within a standard D&D game. A kitchen usually has a stone oven, some sort of cauldron/pot/pan situation, a work area, and utensils. Out in the field, however, she's often limited to what can be done over a campfire. This is taken into consideration with her recipes.
- Restrictions aren't as hard when it comes to cooking techniques. If something wasn't invented until the 1930's, but she could - technically - recreate it using more primitive/basic means, she'll still do it.
- She must have all ingredients on hand to create the dish. It's considered default that she has wild berries, assorted nuts, and a few basic spices with her all the time, stashed in her personal pack - otherwise she has to use what she can find around her.
- Spellcasting is considering just another tool in her kitchen arsenal. She's known for using her party, or NPC friends, to help her out. Frozen or cold treats can be helped along with a cone of cold spell. There's an entire arsenal of fire-related spells to be used for charring, or for a quick source of heat. Druid spells are very helpful for locating fresh produce or herbs. She considers the kitchen to be a central family place where everyone has a talent, and she also considers her party to be her family.
- In most circumstances, a d20 (performance) roll is made to find out if the recipe was successful or not. Anything under a 10 is an absolute failure. 10 - 15 is basic quality. 15 - 20 is "maybe Gordon Ramsey won't kick me in the face" quality, 20+ is a successful recipe that makes it into her cookbook for her to keep. 30+ becomes a masterpiece, and work is done with the GM of that particular game to figure out what that means for her.
- She has a general rule about monsters/creatures that "if it can speak common, or obviously has crazy high intelligence, I don't want to cook it". She has broken this a few times, including cooking human flesh and blood, but that requires an extremely dire situation to arise.
- She also doesn't like to prepare foods that will negatively impact another character (poison, sleep spell, make ill, kill) unless also put in those dire circumstances. She feels it's a waste of her talent, and she would prefer cooking for an audience that's awake and aware, to appreciate all her hard work. She won't work with ingredients that have a known negative effect, like potions, poisonous meats, or certain alchemy/spell-casting components. Positive effect, though... that's another story entirely.